Monday, February 21, 2011

Kurzhaarfrisuren 2011

Video Tutorial How to Create Curves S With Excel 2007 Programme Available Now ..!


As previous articles, so there is no direct posting new info ..., ben lo so ora katrok, he3x, this time for new info derived from
vray.com
, that has come out which is the latest version of Vray Vray version 2, following two features are
V-Ray 2.0 new features list

Major features:  V-Ray 2.0 for 3ds Max Now Available * V-Ray RT and V-Ray RT interactive GPU renderers are included as part of the V-Ray installation;

* VRayCarPaintMtl material flakes with accurate simulation;
* VRayDistanceTex That texture measures distances to arbitrary mesh objects; * VRayLightSelect render element to extract the contribution of individual lights; * VRayDRBucket render element to show the which machines rendered a given bucket in DR mode; * VRayLensEffects rendering effect for producing glow and glare with support for obstacle images and diffraction; * VRayExposureControl plugin for proper exposure of regular viewport and camera views;
* VRayStereoRig controller for easy stereoscopic setup;
* Shade maps for faster rendering of stereo images, DOF and motion blur through the VRayStereoscopic helper;
* Dispersion in the VRayMtl material, utilizing the new support for wavelength-dependent ray tracing;
* Support for bidirectional path tracing for accurate unbiased lighting solutions;
* Directionality parameter for rectangle V-Ray lights to turn them into (textured) spot lights;
* Dynamic loading of tiled OpenEXR textures through the VRayHDRI texture;
* Command-line tool for mass conversion of textures to tiled OpenEXR files;
* V-Ray specific light lister;
* Integration of the various V-Ray components in the 3ds Max "Create" menu;
* Tools for calculating and rendering accurate camera distortion through .lens files;
* Support for MetaSL shaders.

Enhanced features:

* Faster rendering of VRayProxy objects;
* Support for proper motion blur of Thinking Particles;
* Proper blending of gizmos for VRayEnvironmentFog;
* Improved raytracing precision in certain cases;
* Render history for the V-Ray VFB;
* Load and compare images directly in the V-Ray frame buffer;
* Support for rendering of VRayProxy objects as point clouds;
* Better representation of V-Ray lights in the new hardware viewport for 3ds Max 2010 and later;
* retrace threshold for the light cache
* ... and many other small fixes and improvements


click here for more information



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